![]() ![]() You can also sell him things and upgrade his shop for enough money, which is found both by searching the island each day and helping spirits. He takes coins and gems, depending on what you’re buying, and offers an array of items. The vendor on Cozy Grove is a large fox who magically appears and sets up his caravan. There are shells to collect on the beaches, fruits and nuts to gather around trees, mushrooms, spuds, and plenty of other food-specific things that can be sold, cooked, used raw, and combined to make other dishes. This being an island, the tides bring in a variety of fish rated from common to rare. ![]() New holes to dig up, leaf piles to check, and other hidden goodies appear every day and often throughout the day. Some of those elements could even be only accessible after helping another bear. A bear might request something that requires multiple ingredients and recipes, for instance, that could take several days to gather. This is because, much like Animal Crossing, only so many things happen on any given day. This is definitely on a smaller-scale compared to Nintendo’s version, but players should still expect to get weeks worth of gameplay out of it. While items and creatures that pop up each day might be random, the story beats and overall landscape are pre-determined. ![]() In short, the game plays nearly identically to Animal Crossing but feels much more narratively driven.Ĭozy Grove reveals new sections of its island as you help the spirits, but this is a set world. Sticks and various woods are used for all kinds of inventions. You can build all sorts of amenities to make the island more pleasant for the ghosts, flora and fauna, and yourself.įencing, lamps, lanterns, tables, chairs, and scads of other items, both useful and odd, can be created. Resources can be made into tools, which can be upgraded with more resources. You dig holes, shake up leaf piles, chip at rocks, go fishing, and shake trees to find resources, money, food, and other items. You go around the island every day looking for things. On the most basic level, this involves much of the same tasks that make up the bulk of Animal Crossing. As a spirit scout, it’s your duty to help them along to the other side. Here, the bears are fully fleshed out, if ghostly, characters with distinctive and endearing personalities, problems, and drives. In Cozy Grove, however, that bear love is kicked up a notch. It mixes matching with town-building, and most importantly, displays the developer's love of bears that has lingered through most of their games. Spry Fox is perhaps most notable for Triple Town, which several years post-launch is still easily one of the greatest match-3 games ever made. Made by the Quantum Astrophysicists Guild and Spry Fox, it’s a game that shares the developers’ distinctive aesthetics. If you took Animal Crossing and just indie’d the hell out of it, you’d get Cozy Grove. ![]()
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